![]() Because both AMD and NVIDIA support DXR.Ghostrunner offers a unique single-player experience: fast-paced, violent combat, and an original setting that blends science fiction with post-apocalyptic themes. ![]() DLSS/NVAPI is a separate feature, which is unrelated to raytracing and can be enabled/disabled separately.Because I can see that it's trying to use raytracing. It's clearly gonna work if I had a supported game. I don't have any of the games listed as supported in VKD3D.There doesn't seem to be a reason to use "dxr" instead of "dxr11".To check if export VKD3D_CONFIG=dxr works better than export VKD3D_CONFIG=dxr11, I edited the STL binary (script) and made this change: No difference.Enabling RAYTRACING and DLSS: I can now see DLSS options in the game.And RTX raytracing is definitely being enabled in VKD3D but the game crashed as soon as I started New Game. Enabling "USE RAYTRACING" in STL: DLSS still not possible to enable (because NVAPI is not enabled), this is to be expected.The RTX switch is visible and can be set to On but doesn't seem to do anything (the reflections are fake, just reflecting the environment map, nothing else). Without setting anything in SteamTinkerLaunch: DLSS is grayed out in the game.Started in Steam as "Play with DirectX 12 (RTX)". To test raytracing I'm using the Ghostrunner Demo. To help understand, what steamtinkerlaunch does for enabling Raytracing, here is what wrote after testing: DXR Raytracing. -dx12 is appended automatically to the game command line arguments.Or by simply putting the game into the "Raytracing" Steam CollectionĪll options required for Raytracing are enabled automatically. By enabling USERAYTRACING in the Game Menu/ Game Config
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